

PRODUCT
DESIGNER
INTERACTION
DESIGNER
INTERACTION
SOFTWARE
Moritz Meyer-Abich
"Complain about the way other people make software by making software."
โ Andre Torrez
Hey, I'm Mo. I'm a Product Designer based in Berlin, with a Master's in Interaction Design, a Bachelor's in Web Development, and nearly five years of experience across mobile and web. That's the short version.
The longer version starts with the details. Not the career timeline, but how I actually think about design. The details most people scroll past: a shadow that makes a surface feel real, a transition that makes an interaction feel effortless. Good design is something you feel before you consciously notice it, and that's what I enjoy most about this work.
But obsessing over pixels only gets you so far. What makes a product actually work is understanding why it exists before designing how it behaves. That means asking a lot of questions, thinking out loud, and wanting honest feedback early rather than polite nods all the way to launch.
This is who I am and how I like to work in a team, too. Direct communication, no ego about who had the idea, and a genuine preference for teams where people challenge each other, while also helping each other grow. Leading a project end-to-end or taking direction from someone with a strong vision, both work, as long as the problems are interesting and the work is honest.
And the web dev degree comes in handy too. Not only does it allow me to explore ideas more independently, but it means designing things that are actually possible to build. Developers seem to appreciate that.
Always up for a good conversation about design, products, or why your app's onboarding is losing half its users.
PRODUCT
DESIGNER
INTERACTION
Moritz Meyer-Abich
"Complain about the way other people make software by making software."
โ Andre Torrez
Hey, I'm Mo. I'm a Product Designer based in Berlin, with a Master's in Interaction Design, a Bachelor's in Web Development, and nearly five years of experience across mobile and web. That's the short version.
The longer version starts with the details. Not the career timeline, but how I actually think about design. The details most people scroll past: a shadow that makes a surface feel real, a transition that makes an interaction feel effortless. Good design is something you feel before you consciously notice it, and that's what I enjoy most about this work.
But obsessing over pixels only gets you so far. What makes a product actually work is understanding why it exists before designing how it behaves. That means asking a lot of questions, thinking out loud, and wanting honest feedback early rather than polite nods all the way to launch.
This is who I am and how I like to work in a team, too. Direct communication, no ego about who had the idea, and a genuine preference for teams where people challenge each other, while also helping each other grow. Leading a project end-to-end or taking direction from someone with a strong vision, both work, as long as the problems are interesting and the work is honest.
And the web dev degree comes in handy too. Not only does it allow me to explore ideas more independently, but it means designing things that are actually possible to build. Developers seem to appreciate that.
Always up for a good conversation about design, products, or why your app's onboarding is losing half its users.